![]() Asked where that happened, he told me to face the door of the warehouse, then head left until I found a fenced-in beach. ![]() The first case, Throgmorton told me his son had washed ashore in a rowboat. You’ll (very) occasionally get a quest marker, but often you need to pay attention to verbal directions or infer your next destination from context. The Sinking City is loathe to tell the player where to go, for instance. And even without wandering off in search of side missions, the open city influenced these cases in myriad ways. We went straight through the first two cases in the game though: The disappearance of local politician Robert Throgmorton’s son and then the aforementioned diving expedition. But how long they are? How involved? I don’t know yet. You can tackle these in any order, simply by following rumors to a location on the map. There are a ton of side-missions, some of which I saw hints of during the demo. I had the chance to go hands-on with The Sinking City for about two hours last week, and I should caution up-front: They wanted me to stick to the main storyline for the demo. It’s nothing we haven’t seen before, but it’s definitely something we haven’t seen from Frogwares before. And in The Sinking City that process culminates in an enormous open-world, with crowded city streets and seamless interiors.
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